The Routed status reflects a unit that has suffered such a catastrophic reversal that it must fall back from the front line in order to regroup and recover.
The Routed status can be inflicted by any of the following:
- As par of the effects of the Panic(X) special rule
- If a unit has had 25% or more of the models that were part of that unit at the start of a shooting attack removed as casualties due to that shooting attack, then the controlling player must pass a Leadership check for that unit or it gains the Routed status.
- The controlling player of a unit that loses Combat must take a Leadership check for that unit in the resolution sub-phase and if the check is failed, then the unit gains the Routed status.
- Other rules may also apply the Routed status, these rules will specify how and when this occurs.
The following rules apply to any unit that includes one or more models that have the Routed Status:
- The controlling player of a unit that includes any models that are Routed must make all shooting attacks for that unit as Snap Shots.
- The controlling player of a unit that includes any models that are Routed may not declare any Reactions for that unit.
- A unit with the Routed status may not move in the move sub-phase of the movement phase. Any effect that would force them to move or rush in the movement phase has no effect.
- In the rout sub-phase of the movement phase, a unit that includes any models with the Routed status must fall back.
- Any models that have the Routed status and move into contact with any point on the battlefield edge that is within the controlling player's deployment zone stop moving and any models that have the routed status and begin the rout sub-phase in contact with any point on the battlefield edge that is within the controlling player's deployment zone remain stationary.
- If a unit that includes one or more models with the Routed status status enters contact with an edge of the battlefield within the controlling player's deployment zone as part of a fall back move, a leadership check must be made for that unit once all models in the unit have completed their moves. If that leadership check is failed, then all models in that unit are immediately removed from play as casualties. However, f that leadership check is passed then the unit remains in play and all models in the unit lose the Routed status, but gain the Suppressed status.
- In the assault phase, charges may not be declared for a unit that includes any models with the Routed status and any rule or effect that would otherwise force such a unit to make a charge has no effect.
- A unit that includes any models with the Routed status in the resolution sub-phase of the assault phase must always fall back at the end of that sub-phase.
Designer's Note
Astute readers will have noted that a unit under the Reactive Player's control that loses combat and gains the Routed status will be forced to fall back from that combat and will then have to fall back a second time in the controlling player's following movement phase. This is entirely intentional, and is intended to avoid units 'ping-ponging' in and out of combat. Players whose units have been routed will benefit from the fact that they must halt at the battlefield edge, stopping them from running to their doom, and the fact that being attached while Routed does not result in the immediate removal of the Routed unit, nor stop them from shooting. Furthermore, the various Liber books will present additional options and Wargear that will allow players the opportunity to mitigate or remove statuses outside of the Statuses sub-phase.