This advanced reaction allows a unit to attack units moving into play from reserves.
Trigger: The reactive player may declare an Intercept reaction whenever the active player brings a unit into play from reserves or aerial reserves. This declaration is made as soon as the model is placed on the battlefield, before any mores or actions are resolved.
Cost: The reactive player must spend 1 point of their reaction allotment to declare an Intercept reaction, this cost is paid as soon as the declaration is made.
Target: The unit entering play from reserves or aerial reserves is always the target unit of this reaction. After declaring this reaction, the reactive player must select one unit under their control, this unit must be able to draw line of sight to at least one model in the target unit. The selected unit is the reacting unit.
Process
Once an Intercept reaction has been declared, the reactive player may make a shooting attack for the reacting unit, targeting only the target unit. All attacks made as part of this shooting attack must be made as snap shots and models with the vehicle type may only attack with defensive weapons.